Post by Minxie on Apr 12, 2011 22:14:16 GMT
A list of the Chosen Ones, and (if applicable) a link to their profile on the board. If their is no link, then the character is open for application. If the character name is italicised, it means the character is either reserved, or currently in application.
Please note: All members of the Seven are Kalieae who have been reincarnated. They are human, but their souls are not.
Of the Seven.
The Prophet
-The one with the greatest responsibility of the Chosen: Wakes the others to their memories (sometimes with assistance from the Psychic). Also responsible for ensuring none of the Chosen lose their minds to their power, and if they do, doing away with them for the good of the world. Technically has no limits to power, nor 'levels' of power.
The Psychic
-At first, able to move small objects and see things not usually visible to the naked human eye. Capable of putting up a shield, lasting a few seconds, to protect self and others from physical and mental attacks. Has easy link with spirits.
n the second arc, will be capable of moving much larger objects (cars, tables etc) and putting up a stronger barrier.
The Time Master
- In the first arc, is capable of slowing time down to a faint degree, meaning that escape for the party is easier, also avoiding projectiles is possible. Is capable of viewing events from their past (and only their past). In the second arc, will be capable of viewing events from anyone's past, so long as they have a physical link to that person. They gain slight clairvoyant abilities, and see what might and could be in the future, though with no certainty.
The Elemental
-Initially able to mildly control all the various elements. No great strength, but can create fire etc. In the second arc will be capable of commanding larger amounts of their element, including huge storms, and it becomes more difficult to control their power. They cannot be harmed by a chosen element [[player to decide which one]].
The Healer
-At first, able to heal small wounds such as cuts and bruises. Can soothe pain. In the second arc, will be capable of healing larger wounds such as broken limbs or uber!gashes.
The Warrior
-At first, will simply be uncannily fast and strong. As they Wake to their ability and become used to it, they will be capable of wielding any weapon handed to them, whether they have used it in this life or not.
In the second arc, they will be capable of using anything as a weapon, transposing their will upon it so it becomes the weapon they wish it to be. Naturally, it will not be of outstanding quality, nor will it last if the Warrior is wounded/distracted.
The Summoner
-Initially, the Summoner is only capable of calling and commanding small, 'normal' woodland-variety creatures [insects, small birds, small mammals etc] and communicate with them in order to gain assistance. In the second arc, they will be capable of calling and commanding larger creatures [bears, etc], and capable of summoning non-native creatures to assist [lions, tigers, elephants, you name it]. At the pinnacle of their power, the Summoner can call mythical creatures for assistance.
Please note: All members of the Seven are Kalieae who have been reincarnated. They are human, but their souls are not.
Of the Seven.
The Prophet
-The one with the greatest responsibility of the Chosen: Wakes the others to their memories (sometimes with assistance from the Psychic). Also responsible for ensuring none of the Chosen lose their minds to their power, and if they do, doing away with them for the good of the world. Technically has no limits to power, nor 'levels' of power.
The Psychic
-At first, able to move small objects and see things not usually visible to the naked human eye. Capable of putting up a shield, lasting a few seconds, to protect self and others from physical and mental attacks. Has easy link with spirits.
n the second arc, will be capable of moving much larger objects (cars, tables etc) and putting up a stronger barrier.
The Time Master
- In the first arc, is capable of slowing time down to a faint degree, meaning that escape for the party is easier, also avoiding projectiles is possible. Is capable of viewing events from their past (and only their past). In the second arc, will be capable of viewing events from anyone's past, so long as they have a physical link to that person. They gain slight clairvoyant abilities, and see what might and could be in the future, though with no certainty.
The Elemental
-Initially able to mildly control all the various elements. No great strength, but can create fire etc. In the second arc will be capable of commanding larger amounts of their element, including huge storms, and it becomes more difficult to control their power. They cannot be harmed by a chosen element [[player to decide which one]].
The Healer
-At first, able to heal small wounds such as cuts and bruises. Can soothe pain. In the second arc, will be capable of healing larger wounds such as broken limbs or uber!gashes.
The Warrior
-At first, will simply be uncannily fast and strong. As they Wake to their ability and become used to it, they will be capable of wielding any weapon handed to them, whether they have used it in this life or not.
In the second arc, they will be capable of using anything as a weapon, transposing their will upon it so it becomes the weapon they wish it to be. Naturally, it will not be of outstanding quality, nor will it last if the Warrior is wounded/distracted.
The Summoner
-Initially, the Summoner is only capable of calling and commanding small, 'normal' woodland-variety creatures [insects, small birds, small mammals etc] and communicate with them in order to gain assistance. In the second arc, they will be capable of calling and commanding larger creatures [bears, etc], and capable of summoning non-native creatures to assist [lions, tigers, elephants, you name it]. At the pinnacle of their power, the Summoner can call mythical creatures for assistance.