Post by Minxie on Mar 27, 2011 22:17:23 GMT
Of the Enemy.
Enemy Leader (Full title withheld until later)
The Render
-Holds the same powers as the Healer, but utilises them to harm. Initially, will only be able to exacerbate existing wounds, or affect long-term problems (such as weak ligaments making a shoulder/knee pop out of joint, or causing arthritis or sciatica to flare up to an agonising degree).
In the second arc, he will be able to cause serious wounds without the use of his hands; the Render will simply have to imagine whom he wishes to harm, and what he wishes to harm. With enough concentration and strength of will, it will happen.
The Time Distorter
-The Time Distorter, like the Render, holds the same powers as her opposite, the Time Master. Unlike the Time Master, she is capable of projecting her visions of the past for others to see. She will be capable, in the second arc, of forcing a vision of the past upon another, virtually trapping them in that time until she either releases them, or she runs out of energy.
The Militarist.
-The Militarist is soldier-like, well-trained and sharp. Like his opposite the Warrior, he is capable of picking up weapon skills at a speed uncanny to 'normal' humans.
In the second arc, he too will be capable of imposing his will upon an item to make it a weapon. However, it will be limited to the weapon he is most proficient in, and will not last if he hands it to another.
The Technologist
-Unlike the Elemental, the Technologist is happiest with cold metal and wire. She can use any technology given to her, hack any computer system and disable any alarm.
In the second arc, she will be able to control technology with a simple touch, capable of making things turn against their owners.
The Invoker
-In opposition to the Summoner, the Invoker cannot compel any creature that is benign in nature. Only creatures that have evil, or just a plain nasty streak, will answer the Invoker's call. S/he will be capable of coercing spirits to appear, though not to do anything.
In the second arc, s/he will be capable of coercing spirits to act as poltergeists, and will be able to invoke demonic beings.*
*Please note, the moderators will be watching to ensure that said demonic beings are not so over-powerful that they merely need to sneeze to grievously wound another character.
Enemy Leader (Full title withheld until later)
The Render
-Holds the same powers as the Healer, but utilises them to harm. Initially, will only be able to exacerbate existing wounds, or affect long-term problems (such as weak ligaments making a shoulder/knee pop out of joint, or causing arthritis or sciatica to flare up to an agonising degree).
In the second arc, he will be able to cause serious wounds without the use of his hands; the Render will simply have to imagine whom he wishes to harm, and what he wishes to harm. With enough concentration and strength of will, it will happen.
The Time Distorter
-The Time Distorter, like the Render, holds the same powers as her opposite, the Time Master. Unlike the Time Master, she is capable of projecting her visions of the past for others to see. She will be capable, in the second arc, of forcing a vision of the past upon another, virtually trapping them in that time until she either releases them, or she runs out of energy.
The Militarist.
-The Militarist is soldier-like, well-trained and sharp. Like his opposite the Warrior, he is capable of picking up weapon skills at a speed uncanny to 'normal' humans.
In the second arc, he too will be capable of imposing his will upon an item to make it a weapon. However, it will be limited to the weapon he is most proficient in, and will not last if he hands it to another.
The Technologist
-Unlike the Elemental, the Technologist is happiest with cold metal and wire. She can use any technology given to her, hack any computer system and disable any alarm.
In the second arc, she will be able to control technology with a simple touch, capable of making things turn against their owners.
The Invoker
-In opposition to the Summoner, the Invoker cannot compel any creature that is benign in nature. Only creatures that have evil, or just a plain nasty streak, will answer the Invoker's call. S/he will be capable of coercing spirits to appear, though not to do anything.
In the second arc, s/he will be capable of coercing spirits to act as poltergeists, and will be able to invoke demonic beings.*
*Please note, the moderators will be watching to ensure that said demonic beings are not so over-powerful that they merely need to sneeze to grievously wound another character.